THEY
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「They」是一款被取消的生存懸疑恐怖第一人稱射擊遊戲,由波蘭電子遊戲開發商Metropolis Software(都市軟件/大都會軟件)開發,目標平台為PC、Playstation 3和Xbox 360。Metropolis Software由Adrian Chmielarz和Grzegorz Miechowski於1992年創立。1997年,該工作室從安傑伊·薩普科夫斯基(Andrzej Sapkowski 1948- )手中獲得了《巫師》的授權,但由於當時他們同時開發三款遊戲,於2000年左右將授權轉讓給了CD Projekt[1]。
關於該作
為「They」構思的最有趣的機制之一是其劃時代的武器定製系統:你只有一件武器,但可以利用數百種不同的物品對其進行改裝、升級和設計。《PC Action》雜誌提到「超過250種大量的升級和設計部件」,包括貼紙和標誌。正如在Destructoid上讀到的:[2]
「Throughout the game, weapon body-parts and plug-ins will frequently crop up for the collecting. Maybe they』ll be part of a boss』 arsenal, dropped when you kill it, or you might just find them lying around in the aftermath of a battle. However you get hold of them, they can be put together, Lego-style, and tweaked and tuned to make a gun to do whatever the player can think up.」
從整個遊戲流程來說,玩家可以不斷獲得可收集的武器組件和插件。也許是boss場景的一部分,擊敗boss的掉落物,或者你也可以在激烈戰鬥後的一片狼藉中找到你想要的。就像是樂高積木一樣(Lego-style)玩家可以隨意組合武器組件,不斷調試以滿足玩家最癲狂的想象。
「Every variety of gunfire, from single-shot, to machine gun, to explosive, to laser, to pretty much anything else you can think of can be blended and combined with however many others you want, along with all kinds of special properties such as fire, ice, lighting, and God knows what else. On top of that, there are loads of little adaptations to be had in the way of reload speed, shot frequency, blast damage etc. You want a rapid-fire electro-shotgun with exploding shells? You’ve got it. Grenade launcher with freezing ammo and your choice of blast radius and trajectory? Why not?」
「從單發槍械、機槍、炸藥、激光到幾乎所有你能想到的槍械,你都可以隨心所欲地進行混合和組合,還可以使用各種特殊屬性,如火、冰、閃電,以及天知道還有什麼其他屬性。除此之外,在裝彈速度、射擊頻率、爆炸傷害等方面還有大量的小規模改裝。你想要一把帶有爆炸彈的速射電磁霰彈槍?沒問題。榴彈發射器帶有冷凍彈藥而且你可以選擇爆炸半徑和彈道?為什麼不呢?
世界觀
關於該作已知的一些世界觀背景,GGMania對該作開發商的Q&A採訪。[3]
Q: What kind of world is THEY set in, and does it have anything in common with our world? Are there any parallels between the events of THEY and events in our time?
A: Yes there will be parallels or even possible results based on current happenings, if you think of terrorism for example. The locations of the game will be very familiar to all players, as we are looking forward to let the main plot happen in well-known cities. Overall the world of THEY is not in a complete fictional future, as it is in a very close future (around 2012) - so things will not change so soon so dramatically. You will see known landmarks, buildings, streets, names etc. as it might be in the present - only here and there are elements, which will indicate a technical enhanced future.
問:THEY的世界背景是什麼樣的,與我們的世界有什麼共同之處嗎?THEY中的事件與我們這個時代的事件有相似之處嗎?
答:是的,會有相似之處,甚至可能是基於當前發生的事件的結果,比如說恐怖主義。遊戲的地點對於所有玩家來說都會非常熟悉,因為我們希望讓主要情節發生在知名城市。總的來說,THEY中的世界並不完全是虛構的未來,因為它是在非常接近的未來(2012 年左右)--所以事情不會很快發生巨大的變化。您將看到已知的地標、建築、街道、地名等,就像現實世界一樣。只有在比如在遊戲中特定場景的「這裡和那裡」,才會有一些元素預示着未來技術的提升。
開發細節
據波蘭開發商 IMC/Metropolis 稱,他們希望創造一個充滿神秘和謎題的故事。在開發過程中,開發團隊受到了《迷失》、《X 檔案》甚至《英雄》等電視節目的啟發。因此,你可以期待一路上會有很多曲折。很明顯,IMC/Metropolis 在故事方面是小心翼翼的。[4]
Our first look at the game centred around a very small London square, ravaged by apparent warfare. It featured sandbags strewn as haphazard defences, derelict buildings damaged by countless fire fights and, of course, a red telephone box - evidentally now considered convenient shorthand for transatlantic recognition. Sadly no sign of double deckers, the queen, the Spice Girls or a hilarious joke about bad teeth as yet. Of course, this being the next generation and all, it's possible to some destroy buildings with a well placed grenade or two which, interestingly, is more than a simple aesthetic gimmick - laying waste to buildings uncovers shortcuts through levels and even secret power-ups. However, it's worth remembering that being hit by falling debris is seriously bad for your health so take precautions.
我們對這款遊戲的第一印象是。該作演示圍繞着倫敦的一個很小的廣場,這個廣場顯然飽受戰火摧殘。廣場上散落着沙袋作為雜亂無章的防禦工事、被無數次火災損壞的廢棄建築,當然,還有一個紅色的電話亭。顯然,倫敦紅色電話亭現在被認為是關於英國刻板印象的速記。遺憾的是,這裡還沒有出現雙層巴士、女王、辣妹組合或關於牙齒疾病的搞笑笑話。當然,作為次世代遊戲,玩家可以用一兩顆手榴彈摧毀建築物,有趣的是,這不僅僅是一個簡單的美學噱頭--摧毀建築物可以發現通關的捷徑,甚至還能獲得秘密能量加成。不過,值得提醒的是,被掉落的碎片擊中會嚴重影響玩家生命值,因此要採取預防措施。
同時開發組也提到武器定製是該作的核心機制,因為你將在 「並不遙遠的未來 」與一些奇怪而隱秘的外星生物以及邪惡機器人作戰。遊戲的已知背景是一座被摧毀的英國城市,主要情節由一個神秘的小男孩講述。(不禁讓人聯想到F.E.A.R系列(中譯極度恐慌)的氛圍)
「Q: You announced a unique weapon feature, where you are able to upgrade a flexible weapon to your individual needs. Can you tell us a bit more about that?
A: Without naming so many things of the weapon yet, you might think of a soldier in every war. He only wears some few weapons – mostly knife, gun and maybe pistol. Common FPS games are really unrealistic in that point of view, that a soldier is really able to wear 10 more or less heavy guns at the same time (or he must be HULK to carry them all). In THEY you will have this one weapon, where you identify yourself with, which you can customize and enhance it based on YOUR needs and preferences! You will be able to store setups, so you have the expected control system with keys 1-0 to have access to different types of weapon setups – but it still will be YOUR buddy, YOUR best friend, YOUR WEAPON. The appearance will change dramatically, but you are still able to identify yourself with the weapon. So what we will bring to the genre is some more realistic and believable approach in sort of weapon handling. The fear of players, to have only one gun can be easily refuted, as you have hundreds of combinations which you can store and customize at your own discretion – to create YOUR perfect weapon setup, store it to the expected keys 1-0 and have access to them at all time! So each player will have the weapons of HIS choice, a large variation to be used based on needed functions (gameplay relevant decision!) and need not to get along with standard weapons – this is something unique and new to the genre and will grant more freedom for each player! On the other hand, if someone WANTS』 his standard 「pumpgun/rifle/Ak47」 feeling, he is able to create that…but when he will figure out the fun and possibilities from our new weapon system he will get used to it soon.」 「問:你們(指開發組)宣布了一項獨特的武器功能,即可以根據個人需要靈活升級武器。能詳細介紹一下嗎?
答:就先不說這麼多武器吧。你可能會想到每次戰爭中的士兵。他只佩戴幾件武器-主要是戰術刀、步槍,也許還有手槍。普通的 FPS 遊戲在這一點上真的很不現實,一個士兵真的可以同時佩戴 10 把或多或少的重型槍支(或者他必須是巨人才能攜帶所有槍支)。在THEY中,您只會擁有這個特定的武器而且你可以根據自己的需求和喜好對其進行定製和改進!你可以儲存配置方案,因此你可以通過預期的控制系統,使用數字按鍵來訪問不同類型的武器設置--它仍將是你的夥伴、你最好的朋友、以及你的武器。武器的外觀會發生巨大變化,但你仍能認出它是你的槍。 因此,我們將為這一類型遊戲帶來更真實可信的武器操作方式。玩家對只有一把槍的恐懼很容易被駁倒,因為你有數以百計的武器組合。你可以自行儲存定製,創建你的完美武器設置,將其映射到預期的數字按鍵中,並隨時可以使用!因此,每位玩家都將擁有自己選擇的武器,並可根據需要的功能使用大量不同的武器組合。
玩家扮演一名英國士兵在新的全球威脅出現期間的故事。雖然所有人都認為幕後黑手是一個新的恐怖組織,但最終發現事情遠非如此簡單。遊戲中的機器反派的戰鬥策略比任何人想象的都要智能得多,而且似乎能夠在沒有任何明顯交流跡象的情況下協同工作。毋庸置疑,人類的臉被狠狠地踢了一腳(humanity is taking a serious kicking to the face),而玩家的故事正是在這一腳中開始的。[#footnote-4 4]
「遊戲將有大約 12 個關卡「。Metropolis software很敏銳地指出,他們將採用情節式的故事結構。他們以《英雄》和《X檔案》等劇為藍本,將每個關卡都作為一個獨立的情節,但隨着遊戲的進行,將構建一個更大的整體故事弧線"。
取消開發
Metropolis Software在2005年至2006年間開始開發「They」,並在2007年的萊比錫遊戲展(Game Convention 2007)[5]上正式公布。但CD Projekt於2008年收購了該工作室。隨後,大部分團隊被調去開發《巫師》系列,最終Metropolis Software於2009年關閉。
目前該作可玩原型版本歸屬不明,網絡上有實機演示視頻和遊戲實機截圖流傳。
Polish publisher CD Projekt has suspended production on They, a first-person shooter for PC, PS3 and 360. Developer Metropolis Software will be put to work on The Witcher 2 instead.
"Due to tough economy, we had to put They on hold, as we have decided to allocate all resources to the next Witcher game in production," Marcin Iwinski, co-founder of CD Projekt, told so.
"The Metropolis team is working together with CD Projekt RED to make sure we deliver an outstanding Witcher experience to our fans. [6]
波蘭發行商 CD Projekt 暫停了 PC、PS3 和 360 版第一人稱射擊遊戲THEY的製作。開發商 Metropolis Software 將轉而開發 Witcher 2《巫師2 國王刺客》。
「CD Projekt 聯合創始人 Marcin Iwinski宣稱:"由於經濟形勢嚴峻,我們不得不暫停THEY的製作,因為我們決定將所有資源分配給正在製作的下一款《巫師》遊戲。
「Metropolis 團隊正與 CD Projekt RED 通力合作,確保為我們的粉絲帶來出色的《巫師》體驗。
相關鏈接
- ↑ 是的,就是我們最熟悉的那個CDPR
- ↑ Leipzig GC 2007: The mysterious mystery of THEY
- ↑ THEY Q&A
- ↑ THEY First Impressions
- ↑ 萊比錫遊戲展於2011年停辦
- ↑ CD Projekt suspends FPS They Metropolis to work on Witcher 2 instead.